The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion. Skyrim was released on November 11, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360. Three downloadable content (DLC) add-ons were released—Dawnguard, Hearthfire, and Dragonborn—which were repackaged into The Elder Scrolls V: Skyrim Legendary Edition, which released on June 4, 2013.
Skyrim‘s main story revolves around the player character‘s efforts to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. Set two hundred years after the events of Oblivion, the game takes place in the fictional province of Skyrim. Over the course of the game, the player completes quests and develops their character by improving their skills. Unlike previous Elder Scrolls games, Skyrim does not require the player to select a character class at the beginning of the game, negating a problem the development team felt previous entries had by forcing the player into a rigid play-style too early into the game. Skyrim continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.
The Elder Scrolls V: Skyrim premiered to critical acclaim, with reviewers particularly responding well to the refined character development and setting. Winner of over 220 Game of the Year awards, “Skyrim” is the second most awarded game in history, and is widely considered to be one of the greatest games of all time. The game was developed using the in-house Creation Engine, built specifically for the game. Skyrim is not a direct sequel to previous Elder Scrolls games, but during development it was considered a spiritual successor to Oblivion, 2008’s Fallout 3, and 2010’s Fallout New Vegas. The team opted for a more unique and diverse game world than Oblivion‘s Cyrodiil, which game director and executive producer Todd Howard considered less interesting by comparison. The game shipped over seven million copies to retailers within the first week of its release, and sold over 20 million copies across all three platforms.
The Elder Scrolls V: Skyrim | |
---|---|
Developer(s) | Bethesda Game Studios |
Publisher(s) | Bethesda Softworks |
Director(s) | Todd Howard |
Producer(s) | Craig Lafferty |
Designer(s) | Bruce Nesmith Kurt Kuhlmann |
Programmer(s) | Guy Carver |
Artist(s) | Matthew Carofano |
Writer(s) | Emil Pagliarulo |
Composer(s) | Jeremy Soule |
Series | The Elder Scrolls |
Engine | Creation Engine with Havok physics |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360 |
Release date(s) |
Legendary Edition |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Distribution | DVD, Blu-ray Disc, download |
from: wikipedia